By | September 20, 2025

THE EASIEST WAY TO ANIMATE

AI-ASSISTED KEYFRAME ANIMATION SOFTWARE

You make keyframe animation – Cascadeur helps you with posing, physics and secondary motion.ABOUT

AI-ASSISTED KEYFRAME ANIMATION SOFTWARE

You make keyframe animation – Cascadeur helps you with posing, physics and secondary motion.

Why Cascadeur?
Cascadeur is a standalone software for 3D keyframe animation of humanoid or other characters. Never before making animation from scratch or editing one has been so easy and fun. Thanks to its AI-assisted tools, you can make key poses really fast, instantly see physical result and adjust secondary motion. All while retaining full control at any point.

EASY TO RIG
Drag-and-drop joints of your character in our Quick Rigging Tool to generate the rig automatically. Rig standard skeletons from Daz3d, Character Creator, Mixamo, Unreal Engine, Metahuman or Player.me with one click. You can customise the auto-generated rig or even create your own for non-humanoid characters.

Ragdoll
Now, Ragdoll takes into account character interaction (interaction points).

Ragdoll can now interact with props. FK in props is taken into the account.

Convex and kinematic mesh colliders are now supported.

Collisions
Scale is correctly taken into consideration in colliders.

For scenes created in the previous versions of Cascadeur, run File → Fix Scene for the scale to work correctly.

The Enforce option in Fulcrum Points supports custom colliders (and visualization).

Convex mesh colliders generation.

Improved Inbetweening

Added Style option for controlling the kind of motion (like walking or running) generated by the tool.
This option is available on the Scene Settings panel, under the Inbetweening tab:

Updated Inbetweening algorithm.
Now it produces much better results on the short intervals.

Tangents are now taken into consideration
This produces better transitions between key poses and overall smoother motion.

Added the Use Fulcrum Motion Cleaning option:

When this option is enabled, Fulcrum Motion Cleaning is automatically applied to the animation produced by Inbetweening.
This option is different from the regular Fulcrum Motion Cleaning in that it doesn’t change the keyframes.

The maximum length of the animation generated by Inbetwening has been increased to 120 frames.

Improved Trajectories
Viewport Tangent Manipulation (Beta)

Trajectory Edit Mode now supports manipulating Tangents in Viewport.
This option can be accessed by clicking the Tangents icon on the Toolbar:

After clicking it, you’ll see tangents attached to the trajectory keyframes, and will be able to edit them.

Tangents are available for Bezier-type interpolations; Linear and Step interpolations do not have them.

Edited tangents are shown by the red dots on the Timeline:

Such tangents can be reset by clicking this button:

Alternatively, you can right-click the tangent itself and select Reset tangent from the drop-down menu:

There is also the Link tangents option:

When it is enabled, moving one of the tangents attached to a keyframe would move the other along with it.
By disabling it, you can edit both tangents separately.

Direction Trajectories

This release also adds a new type of Trajectories: Direction Trajectories.
These trajectories can be enabled for all points that use direction data for interpolation:

Direction Trajectories can be enabled on the Toolbar panel, by clicking the same button that’s used to switch between Translation (i.e. regular) and Rotation trajectories.

Improved Fulcrums
Automatic Fulcrum Point Detection
Now, in most of the cases the algorithm detects Fulcrum Points by itself; there’s no need to manually set parameters for Point Controllers.

For customization, you can enforce the state of the Fulcrum Points by selecting points and changing Fulcrum state in object properties:

And for those who prefer using the old method it is possible to enable it by switching the Is Custom Logic Fulcrum Point parameter to the Off value (found in the Settings Window, under the Custom Logic Fulcrum Point tab):

Collision radius and Max speed values are still available in the Fulcrum point group of settings (on the Object Properties panel):

However, they are not taken into account in the new method.

changelog here : https://cascadeur.com/help/category/279

Downloads: show love to dev by purchasing if you can afford it

IF THE LINKS ARENT WORKING, THEN PLEASE ACT LIKE A GROWN UP AND MESSAGE ME/ COMMENT HERE OR ON DISCORD AND I WILL UPDATE THESE LINKS QUICKLY! MAKE SURE YOU DOWNLOADING PROPER FILE WITH PROPER EXTENSION LIKE .ZIP OR .RAR

Filename: Cascadeur_2025.2.4.rar

Official Discord : https://discord.gg/M2kqB4M9tG

USE IDM FOR FASTER DOWNLOAD.

INSTALL IT AND THEN COPY PASTE THE CRACK FILE INTO INSTLLATION FOLDER. ENJOY.

https://send.now/apwe9kucday2 close Ads first then download

new download link added on 21 sept 2025

ONLY USE BRAVE BROWSER TO DOWNLOAD WITHOUT ADS AND QUICKLY!

MIRRORS:

for mega and g drive links – contact admin.

4 Replies to “Sparrow’s Cascadeur 2025.2 Crack Download”

  1. Jason

    looking forward to crack for 2025.2.1. The 2025.2 version can’t export right animation

    Reply

Leave a Reply

Your email address will not be published. Required fields are marked *