By | February 19, 2026

THE EASIEST WAY TO ANIMATE

AI-ASSISTED KEYFRAME ANIMATION SOFTWARE

You make keyframe animation – Cascadeur helps you with posing, physics and secondary motion.ABOUT

AI-ASSISTED KEYFRAME ANIMATION SOFTWARE

You make keyframe animation – Cascadeur helps you with posing, physics and secondary motion.

Why Cascadeur?
Cascadeur is a standalone software for 3D keyframe animation of humanoid or other characters. Never before making animation from scratch or editing one has been so easy and fun. Thanks to its AI-assisted tools, you can make key poses really fast, instantly see physical result and adjust secondary motion. All while retaining full control at any point.

EASY TO RIG
Drag-and-drop joints of your character in our Quick Rigging Tool to generate the rig automatically. Rig standard skeletons from Daz3d, Character Creator, Mixamo, Unreal Engine, Metahuman or Player.me with one click. You can customise the auto-generated rig or even create your own for non-humanoid characters.

2025.3
Filament
Filament is the brand-new rendering engine that Cascadeur now uses to visualize scenes in the Viewport. It supports advanced rendering techniques such as environment lighting, shadows and ambient occlusion.
These settings are available in the Visible/Selectable menu, in its View part:

Simple Textures have been replaced with Materials: a more complex and lifelike way to render 3D objects. It supports separate textures for color, roughness etc.
Also, now when you import FBX files to your scenes, materials from these files will be imported as well.

Note

In the version 2025.3, Filament is an experimental feature. To use it, you’ll have to download a separate install file. It is also Windows-only at the moment, and lacks some of the functionality such as Ghosts or Linked Scenes.
In the future, Filament will be available in the main version of Cascadeur on all platforms.

Reworked Inbetweening
Inbetweening received a major overhaul:

Now, Inbetweening is considered to be a type of interpolation.

The Inbetweening button has been moved to the Interpolation menu on the Timeline:

The Style option (previously found on the Scene Settings panel) is now available right on the Timeline through the context menu.
By right-clicking the Timeline, you open this menu, and there you can use the AI description list to set the style for the animation:

This allows for more precise control over the resulting animation.

For example, you can set Inbetweening only for specific Animation Tracks while using regular interpolation for the others.

And if you make any changes to the animation – such as creating additional keyframes – you won’t need to manually reset Inbetweening, it will update automatically. For this, there is the Update Inbetweening option on the Inbetweening tab of the Scene Settings panel. This option is enabled by default:

On the same panel, there is also the option for applying Fulcrum Motion Cleaning to Inbetweening animation.

Note

Using Inbetweening the old way is still an option as well: for this, there’s the Inbetweening item in the Timeline menu. In the same menu, you can also set the Style for the animation generated by this version of Inbetweening.

2025.3.3
Fixed incorrect Inbetweening tangents calculation on the left side of the interpolation interval.

Added fulcrum groups for quadrupeds in Quick Rigging Tool.

Significantly improved AutoPosing for quadrupeds.

Fixed tail mode rotation for AutoPosing inactive (grey) points.

Fixed errors in the Delete Constraints command.

Resolved NaN issues during FBX import that caused objects to disappear on some frames.

Fixes when using constraints that duplicate parent-child relationships in AutoPosing.

Added fulcrum groups to Sabertooth sample scene.

2025.3.2
Fixed creating multiple constraints and deleting Constraints.

Fixed crashes in Timeline.

Fixes in Rig Mode.

Fixed warning in AutoPhysics for non-PRO users. 

Downloads: show love to dev by purchasing if you can afford it

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Filename:Cascadeur_2025.3.3 vfxMed.rar [321.4 MB]

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