By | November 9, 2025

MODELER
Create and customize plant models with procedural generators and manual art tools.

SDK
Tackle complex tasks on a massive scale without worrying about your pipeline.

LIBRARY
Find dynamic, living plant models for every biome.

MODELER
CREATE FREELY
Bring your vision to life with an intuitive modeler, featuring procedural generators and a cutting-edge photogrammetry workflow that converts real scans to customizable models. Match concept art with freehand art tools, grow assets around any obstacle, and optimize LODs.

SDK
BRING WORLDS TO LIFE
SpeedTree is ready for every pipeline. Use the SDK to render huge forests, tackle complex wind and lighting, LODs, and rendering on desktop and next-gen platforms (PS5, Xbox Series X/S).

LIBRARY
BUILD YOUR BIOME
Find dynamic models for every environment. Browse a living library of plants with infinite potential: PBR textures, seasonal variations, and customizable wind settings are built right in. Shop assets individually or buy access to the entire collection.

SHOP THE LIBRARY
WE FIT RIGHT IN
Use SpeedTree alongside your favorite tools, including custom engines.

Changelog for Speedtree 10.1.0 – 2025-08-18
Features
Improved Vertex Color, Vertex Feature, and Displacement painting experience in Freehand mode on Branches and Meshes.
Added season properties in Branch, Leaf mesh, Batched leaf, Frond, Decal, and Mesh detail generators.
Changes
Added a message to the Tree Window that notifies you when geometry in the scene is disabled in the View menu.
Modified the Rules window, so it now stays where you last made edits instead of scrolling to the top.
Fixes
Fixed a bug that caused potential crashes when the LOD system was in use in conjunction with leaf collision.
Fixed a bug that caused growth animation exports to USD to crash if any frames were empty.
Fixed USD metadata exporting.
Fixed the frame count when exporting growth and wind in the same cache.
Fixed a bug that could cause Alembic growth exports to fail, so spines now display correctly.
Fixed UVs in the output meshes of meshes assigned the “Separate” atlas style during the exporting of multiple models into a combined atlas.
Fixed a bug that could cause sequence selection on Mesh Helper objects to pick points outside of the chosen mesh.
Fixed a crash related to using a single mesh helper to create multiple spines attached to mesh generators.
Fixed a crash that involved toggling projector base generator settings during background computing.
Fixed a crash that could occur when pressing the space bar during Mesh Helper sequence selection.
Fixed trimmed branches, so they now behave correctly in lower LODs.
[10.0.1] – 2024-09-24 

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Filename:  SpeedTree Modeler v10.1.0.7z

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