Custom PBR Metallic/Roughness Shader with Premultiplied Alpha
Have you tried texturing glass in Substance Painter?
By default Substance Painter there has only one semitransparent shader – Alpha Blending. With this shader, with increasing transparency, reflections and speculars also become transparent.
To solve this I suggest using a custom shader with support Premultiplied Alpha.
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Filename:pbr-metal-rough-premul-alpha vfxMed.rar
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