By | October 20, 2025

Real-time Walk-through. With Enscape’s real-time technology, your project is visualized as a fully-rendered 3D walk-through, which can be navigated and explored from every angle, in any time of day. With the live link between Enscape and your CAD program, you can follow every update to your plan instantly. Add Enscape to your workflow to give yourself more time to create and innovate.

Virtual Reality
Explore your design in the compelling realism of virtual reality. Connect a VR headset like the Oculus Rift S or HTC Vive in a snap and get ready to walk or fly through your project. You won’t believe the extraordinary experience it will evoke.

Export Functions
Enscape offers a variety of options to share or collaborate with anyone; design teams, clients and other stakeholders can easily explore your 3D rendered design. And guess what: they won’t need any special software or superpowered computers.

Clouds
Travel through time: simulate lighting situations at different times of the day or check the artificial lighting concept your building at night. If you want to know the daylight conditions of any city of the world at any specific time: stray from the beaten track and specify a location.

Enscape 4.12.0
Release Notes 24.09.2025

New
Improved Grass Shading: Improved shading quality of our existing 3D procedural grass material, which now casts shadows onto itself.

Virtual Environment Guide: To address growing demand for remote workflows, we’re introducing a new guide covering how to run Enscape on virtual environments via remote access. While we still only officially support local installations, the document shares internally tested setups and best practices for remote use.
In parallel, we’ve resolved a known issue where the camera viewpoint jumped unexpectedly when using Windows Remote Desktop with multiple displays. This fix is part of our broader virtual environment improvements. Please try it out and share your feedback.
Revit Combined Visual Filter Support: Enscape now reflects Revit’s behavior when multiple visual filters are applied to the same elements. Visual overrides like color and transparency are now combined, just like in Revit.
Rhino Mirror Material Consistency: Improved consistency when rendering mirror materials using Rhino’s physically based materials. Enscape now more accurately interprets 0 roughness / 100% metallic values, making mirrors appear correctly without needing to switch to the Enscape material type.

Fixed Bugs
VRScene: Fixed an issue preventing .vrscene files from being saved into folders containing non-ASCII characters.
Rhino: Fixed Rhino’s physically based materials not being shown correctly in Enscape when the material’s metallic value was 0.5 or above.
SketchUp: Envisions object containing SketchUp’s top-level ungrouped geometry is no longer unnamed when a V-Ray Scene Export is done and the resulting .vrscene file is opened in Envision.
SketchUp: Fixed an issue where modifying or removing component instances caused glued entities to not update, leaving holes in the geometry.
SketchUp: Fixed an issue where Enscape failed to initialize in SketchUp 2025 when the main window handle was not retrieved.
Vectorworks 2025 Update 6: Fixed an issue that caused Enscape to stop syncing after switching to a 2D perspective.
Asset Placement: Fixed unchanged asset placeholder not disappearing when discarding all asset changes.
Asset Library: Fixed occasional layout issues with Renderer Asset Library
White Mode: Fixed white mode category exclusion not working correctly without an internet connection
Fog: Fixed blurriness of distant objects when viewed through transparent surfaces; they were appearing sharp instead of blurred.
Rendering: Fixed a minor issue with vegetation in screen space reflections.
Video Editor: Fixed arrows not repeating on video editor preview paths
Veras: Fixed hyperlinks in About Veras window.

Known Issues
Enscape crashes in (heavy load) captures: Crash in PathTrace.glsl may occur under high GPU loads when rendering large screenshots (e.g., 4K with artificial lights or 6K without artificial lights). 

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