A curated toolset for Houdini built to speed up your work and improve ease of use.
Every addition is detailed in the documentation.
Changelog.
Compatibility
Houdini builds 17.0 – 20.5,
Houdini Python 2 & 3 builds,
All platforms including Windows, Mac, and Linux.
Drag & Drop
Drag and drop groups of textures, 3D formats, and merge specific nodes from a hip into the network view.
Texture/3D Objects/HDAs
PBR materials will automatically connect to the correct inputs, generate bumps/displacements.
3D Objects can be dropped on Object or Sop level.
Selective Merging
Holding ‘Shift’ on dropping a hip file will allow you to merge any number of nodes from that file.
Drop onto Nodes
Dropping files onto nodes will put them inside the network.
Modifer Shortcuts
For every drop type you can:
Hold ‘Alt’ to import a sequence with $F.
Hold Ctrl to use $HOME,$HIP or $JOB in the file path.
You can also hold Shift which will depending on the file type will change how the file is imported:
PBR textures won’t connect to available inputs.
VDB files will be brought in as an Arnold Volume if you’re on Object level.
Hip files will prompt you to merge in any nodes of your choice.
Drop Overlay
H18 broke external drops. ‘Drop Overlay’ catches the files before Houdini – I’ve included a few ways to use it.
1. Via the ‘Axis tools’ shelf you can initiate it with a click or shortcut.
2. Ctrl/Cmd clicking on the shelf tool gives you a UI window. When files are dragged over top of the window the overlay is started.
3. The afformentioned UI window is also available as a panel to be added to your Houdini desktop/layout.
v008 Changes
Discussing the updates to drag and drop including support for mtlx and all .hip extension files.
Material Creation
Quickly create and assign Octane, Redshift, Arnold or Mantra materials.
Assigns materials to selected OBJ/SOP nodes.
Filter into new or existing network boxes.
Apply Houdini (cog wheel) presets.
Apply to geometry selections/groups.
Loads prior selections on reopen.
SOP/OBJ Nodes
1. Applying a single material to multiple Sop selections.
2. Applying a material per each selected Object level node.
Geometry Selections
Opening ‘Assign Material’ over top of a scene viewer node will allow you to apply materials to geometry groups.
Material Management
Flipbook to MP4
File Manager
Collect HIP File
Right-Click Menu Additions
Useful scripts, available in context-specific scenarios.
Open Folder
String parameters can be opened in your systems file explorer. Works variables such as $HIP.
Drag & Drop
String parameters allow you to iniate a drop onto them.
Redshift Shaders
Currently right clicking texture shaders allows you to turn it into a sprite.
Normal shaders can be turned into texture and bump shaders.
Active Camera
Fills the parameter with the path to the current scene view camera.
AOV Shader to ROP
renderhython.png
Render in Hython
Starts a new process to render 1 or more ROPs in Houdini’s command line renderer.
copyparameters.png
Copy Parameters
Copies the selected nodes parameters to another node when parameters of the name name exist.
Highlight Rings
An out-of-the-box change to Houdini’s network editor that highlights materials dependencies for currently selected OBJ/SOP nodes. Changing the camera in the viewport will also highlight cameras/camera switcher nodes. Enabled lights are indicated with a white circle.
Supports Mantra, Octane, Arnold & Redshift.
Lights
Easily see which lights are enabled at a glance.
Material Dependencies
Selecting Object or Sop nodes will highlight any materials assigned within the network.
Current Camera
Changing your camera in the scene viewer will highlight the camera in the network view.
Preferences
Available in the ‘Axis Tools’ shelf.
Deep CopyCollect HIP File
Append Copied
HIP Defaults
AOV Loader
Versioning
Renamer
Extract
Bulk Apply Parameters
Net Clipboard
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