QuickTexture Release Notes
QuickTexture 2022 for Blender 3.4
New Features
New Alt+Q Pie Menu for tools and presets
QuickTexture
QuickDecal
Photomodeling Plane
Photomodeling Cube
Apply Photomodel
Now Supports Displacement Maps (Cycles Only)
Create Displacement maps for up to 5 layers
Move/Scale/Rotate/Adjust Strength all in viewport just like every other map
Redesigned Bump Map System
Can now control the depth of individual layers to get realistic layering effects!
Only works when maps are mixed by Texture Mask
New Masks
Vertex Color Attribute Mask
AO Mask
Cavity Mask (Cycles Only)
New “Variety” Map
Add splotches of variation to your diffuse texture
Mesh Decals V2
New procedurally generated Alpha blend options around the border
Can now reproject decal to different mesh if needed
Vertex Color attribute is automatically used as an alpha so you can immediately go into vertex painting to hide parts of the decal
Baking V2
Preview AO / Cavity checkbox (Cycles Only)
This will assign an AO and Cavity shader to the mesh
This preview shader is the only QT feature that is not controlled in the viewport. Feel free to add your own noise textures and tweak the shader further
You can press the bake button at any point while in this preview mode to bake AO and Cavity textures, with the assumption that you will use them as masks further along in the texturing process
If you click Bake without a path specified, QT will make a new folder for you and save the images there if your Blender file is saved
Normal Mask now in global space
New setting for custom mouse speed multiplier for users with vastly different DPI/Monitor sizes
Shift+T to switch from QT Procedural Mapping to Triplanar Box Mapping
Add more tools to Ctrl+D pie menu
Bug Fixes
Added support for 3.4
Copy Material on Curve
Removes material on other objects when activating QT
Support different Blender UI resolution sizes
Turn shadows off in Cycles
Normal mask smoothing
Fixed mesh decal glitch