Advanced master material that supports multiple types of ice like ground ice, ice cubes, icebergs, crystals, and icicles. Great solution for improving your level storytelling on cold arctic maps. Designed and optimized for Mobile, Virtual Reality, and stylized PC/Console games.
Uses NEW FAST cracks rendering method. Implementation of new cheap iterative technique of parallax for rendering deep cracks based on Signed Distance Field Textures. Thanks to using SDF result effect stays clean and smooth even on closeups with using only 7 texture reads!
Advanced translucency options. Translucency supports depth fading fog for better quality of covering the objects inside the ice.
Multiple types of refraction: box projection mapping/screen color/ build in refraction pin.
Extended reflection mode. System supports pre-rendered cube map reflections mapped on meshes using box projection/spherical mapping.
Icy vertex offset coating. Material supports configurable animated vertex displacement.
Masked dithering. Use translucent material only where you need and dither the opaque material around the translucent regions.
Animated dust map with refraction noise makes material look even deeper and real.
***Monthly Unreal Engine Sponsored Content product for September 2019***