Render huge amounts of vegetation, quickly populate city blocks, create parametric assemblies, crowds, carpets, you name it…
Render hundreds of thousands of objects
Through its “Render only” feature, Skatter sends all the scattering information directly to the render engines, bypassing Sketchup. That way, you keep a lightweight and responsive file while still being able to render huge amounts of objects.
Go back and edit your work at any time. Every option and parameter is saved, so there’s no need to delete everything and restart from scratch.
Create huge grass fields in just 4 clicks. Besides the default grass, trees, bushes, gravel, rocks and more, you can save your own presets to reuse later, and share them with others.
Thanks to dozens of options and parameters. Yet keep things simple with the adaptive UI. See the list of features below.
Distribute objects randomly, on a grid, or a mix of the two, on vertices, faces, etc. Use altitude, slope, and collisions parameters to fine tune the distribution. Use probabilities when scattering multiple types of objects, to define precise mixtures.