The Material Texture Loader is a 3ds Max script designed to quickly load in textures, create a material and apply that to your scene. It works well for a PBR texture workflow, but it can be used for any type of texture that needs to be loaded as part of a material.
Texture channel regonition based on industry standard name filters and customizable names.
Create all required maps with correct gamma for each corresponding material channel.
Live material creation and editing, through intstant texure loading, channel assignment, material and map editing.
UDIM texture set support (Arnold and Fstrom not yet supported)
Link Mapping and Coordinates for all bitmap and triplanar maps of the same material.
Add and adjust advances map and parameter setups, like Composite maps for AO and Bump maps, Color Correction map for diffuse, Mapping Channel, Real-world mapping size, Blur filtering, IOR and Material ID.
Easily apply materials to Selected object, Material editor or Drag and Drop functionality.
Add displacement and UVW Map modifiers and control the displacement height and offset.
Choose between Vray, Corona, Redshift, Arnold, FStorm, Physical and Standard texture maps and materials.